Adventures in Demo Making
I should just “blog” informally more often - so here goes.
I’ve cobbled together a toolchain/asset-conditioning-pipeline of sorts for demoscene type stuff. My system is written in Scala on Gradle and functions by emitting C/++ and CMake files for Visual Studio. All of this produces a C/++11/14 and GLFW/GLAD/OpenGL4.3/4.5 executable that displays someone else’s ShaderToy project. Nothing revolutionary, but I’m after pretty-code that I can keep using rather than actual hard “street cred” quality demo results.