Automated Unity WebGL Deployment
I have an old Unity project that I haven’t looked at in awhile - this one. If memory serves; assembling a WebGL version is slow and boring - so I’m making my eager little Jenkins server do it.
Really I’m a bit bored with sbt-launch malarkey and I wanted to see if I could get this rolling. Broadly the steps that I followed went like this;
Install Unity (5.3.3) with WebGL modules 5.