Moving Platforms in Unity3D

unity3d doesn’t like case-insisnitive file systems so; - put virtual-box on my mac - install unity in the box - install sshd in the box - tell CI to run jobs in that box! SSHd https://winscp.net/eng/docs/guide_windows_openssh_server#on_earlier_versions_of_windows Download the latest OpenSSH for Windows binaries (package OpenSSH-Win64.zip or OpenSSH-Win32.zip) As the Administrator, extract the package to C:\Program Files\OpenSSH As the Administrator, install sshd and ssh-agent services: > powershell.exe -ExecutionPolicy Bypass -File install-sshd.

Moving Platforms in Unity3D

This is a short example of moving platforms in Unity3D. Based on this tweet, I spent … 30 minutes? Maybe? putting it together. This writeup took longer. The approach uses two behaviour classes to achive the classical effect of moving platforms that follow some path. mark some empty GameObject as Waypoint instances give each Waypoint a next field attach a Mover instance to your platform(s) drag the platform towards the next Waypoint at a fixed rate when you’ve reached the Waypoint, continue with its next one My example;