Procedural Generation

PAL-System

Lindenmayer Systems allow one to specify a series of replacement rules for transforming strings. If the text is used as a series of drawing commands, including saving and restoring the cursor’s position, the technique can generate fairly interesting foliage. A scene graph offers the ability to save/restore by chaining segments together. I used Unity3D’s ScriptableObject to create “Languages” with replacement rules. I also created “Dictionaries” mapping symbols to segments made from GameObject prefabs.