p-Unity

p-Unity

p-Unity is/was/will-be a dumping ground for stuff I’ve written in Scala/Gradle to automate the parts of Unity3D that I wish to automate. For now; it’s a (twitchy) way to run editor tests from the command-line. Once/when I assemble re-usable packages, I’ll be able to fill in the stubs and make it; - build pre-compile assemblies from src/(main|test)/punity/ in Gradle-Like fasion. - publish/consume code as Gradle dependencies - export packages from the command line - export players from the command line

Gradlification of FlexDock

Some clever clogs made a snazzy tool called SciLab as another not-MatLab.1 Flex Dock is the framework that (I think) they developed for docking frames. It’s not in Maven Central so I’ve forked it and deployed it to my own repository. convert the build The actual conversion was embarrassingly easy since the gradle importer stuff really works for this sort of thing. As a matter of personal preference, I re-arranged the build scripts to be a single file but otherwise left them as-is.