Hobby Notebook 2021-03-18

What if I didn’t just post quick pictures to Twitter?


Printing

I continue to ponder the idea of transforming a .stl file (or whatever) from being a single hero to multiple parts which can be printed without supports then glued together. I started collecting notes about this in a .md sort of reaserach paper - as I would for anything else.

Someone then pointed out that Adobe’s MeshMixer may be able to do this manually - but the tool’s website isn’t available right now.

Watching

I watched the latest NJM video. Marco (?) goes over some lighting steps, and then a classical technique for colouring flesh.

I’d really like to revist this approach - so I’m noting it here.

Painting

I want to get red leather and shaded bone and hoof … and I’m going to give up and use TMM for the breastplate and gauntlets.

Reference Photos

red leather example horsie-hooves orc horns

Starting Photos

pre-1 pre-2

Description of Work

I started on the CowGuard off with “Umber Wash” on the horns and hooves. I mixed it with water and did an “all over” then came back with thicker layers as a sort of panel lining and the tips. I mixed “Red Wash” and “Red Ink” and applied it over the leather areas. The Red Wash has a much messier colour and the Red Ink is more vibrant. Some of the straps on the armour weren’t as solidly coated as I meant to so I came back with the Umber Wash and the hope that I won’t notice the detail.

The “Gunmetal” paint I’m using is as poor as I remember - but that could be because I mixed it 1:1 with flow enhancer before I started. I’m hoping that if I apply further coats tomorrow it’ll even out. For now I’m calling it “a start” while I try to decide what colour to paint the cape and do for finishing touches.

Ending Photos

post-0 post-1

post-2 post-3

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Peter LaValle avatar
Peter LaValle
Any links probably include affiliate ids for that sweet sweet kickback - and some programs require that I tell you. The contents of this blog are likely unrelated - as they include games, paints, and build tools.