.plaan

This is an informal plan to “keep me honest” with the for-fun projects.

I don’t post work stuff publicly.

pb

scripting serialization and inspection in their purist form

  • pbd; pb based duktape (rewrite)
    • implement modules
    • cleanup anything with fips-libs

fips-libs

  • check / auto-dork the pyproject file
  • verb to pytest the fips-libs

pal-et-al CI

want/need CI again

  • allow extra ; in code without warnings on GCC
    • -Wno-extra-semi
    • i use ; to make format pretty
  • get GCC open and see what’s what with templates
    • it’s an odd headache

blog

  • finish blog post about migration

images

  • normalize the repository (somehow) and have it build the containers less weird
  • consider a pre-commit or verb to update workflows
    • something to re-download workflows, pass them through a template, then overwrite
  • get it cron’ing on sam0 and sam1 and label those
    • amd64-debian
    • arm-raspbian
  • see if it can work on provous for windows builds
  • consider a mac host

tuff

  • support CTE in CTEs, but, strip them flat for checking

spood

  • import git commits (somehow?)
    • try it with an isolated setup and a single project
    • see if import/amend-commit/loop works
  • find/delete “included” git branches
  • consider cron.yaml or something

pb - more

  • pbdamphe; pb based yaml encoder
    • make pb save/load to palyml (with cycles!)
    • dampbe? name it with the typo
  • pbentt; whatever for components
    • make pb/pbd/dampbe work for entt stuff (somehow)
    • this’ll mean … reconciling the unstable address of components and other headaches
  • pbdear;
    • redork a pb inspector and stuff
    • fixup the sd demo app thing so it works with pb
    • get the widgets all happy again and saving and loading

sd - i mean it this time

  • view-frame
  • consolidate sokol and entt et al to ONE repo that i pull from
    • palpd!

sd 3d graph

  • do a fly-camera per scene-view
  • draw 3d cube on enabled objects
  • move/save/load that component as normal

sd models

  • load models somehow?
  • bake-in assimp imported assets

sd spy

  • explore using spy rather than duktape

sd pure

  • run purescript from within sd scripts
  • ignore spago; just build it with purs?

sd recook

  • load morrowind assets at runtime, but, keep/use enough “anchor” that the engine can preview them without intering them
  • will need a morrowind install … but …

eel pit

big weird parallel jobs for entt

  • get it in a branch
  • test some of it
  • post for feedback
comments powered by Disqus
Peter LaValle avatar
Peter LaValle
Any links probably include affiliate ids for that sweet sweet kickback - and some programs require that I tell you. The contents of this blog are likely unrelated - as they include games, paints, and build tools.