.plaan
This is an informal plan to “keep me honest” with the for-fun projects.
I don’t post work stuff publicly.
pb
scripting serialization and inspection in their purist form
- pbd; pb based duktape (rewrite)
- implement modules
- cleanup anything with fips-libs
fips-libs
- check / auto-dork the pyproject file
- verb to pytest the fips-libs
pal-et-al CI
want/need CI again
- allow extra
;in code without warnings on GCC-Wno-extra-semi- i use
;to make format pretty
- get GCC open and see what’s what with templates
- it’s an odd headache
blog
- finish blog post about migration
images
- normalize the repository (somehow) and have it build the containers less weird
- consider a pre-commit or verb to update workflows
- something to re-download workflows, pass them through a template, then overwrite
- get it cron’ing on sam0 and sam1 and label those
- amd64-debian
- arm-raspbian
- see if it can work on provous for windows builds
- consider a mac host
tuff
- support CTE in CTEs, but, strip them flat for checking
spood
- import git commits (somehow?)
- try it with an isolated setup and a single project
- see if import/amend-commit/loop works
- find/delete “included” git branches
- consider cron.yaml or something
pb - more
- pbdamphe; pb based yaml encoder
- make pb save/load to palyml (with cycles!)
- dampbe? name it with the typo
- pbentt; whatever for components
- make pb/pbd/dampbe work for entt stuff (somehow)
- this’ll mean … reconciling the unstable address of components and other headaches
- pbdear;
- redork a pb inspector and stuff
- fixup the sd demo app thing so it works with pb
- get the widgets all happy again and saving and loading
sd - i mean it this time
- view-frame
- consolidate sokol and entt et al to ONE repo that i pull from
- palpd!
sd 3d graph
- do a fly-camera per scene-view
- draw 3d cube on enabled objects
- move/save/load that component as normal
sd models
- load models somehow?
- bake-in assimp imported assets
sd spy
- explore using spy rather than duktape
sd pure
- run purescript from within sd scripts
- ignore spago; just build it with purs?
sd recook
- load morrowind assets at runtime, but, keep/use enough “anchor” that the engine can preview them without intering them
- will need a morrowind install … but …
eel pit
big weird parallel jobs for entt
- get it in a branch
- test some of it
- post for feedback